passtech games

The Romeo & Juliet free DLC is live!

Ravenswatch

05/27/2025

Greetings, Ravens!

The Ravenswatch is back! Romeo & Juliet join the other saviors of Reverie in this first Hero DLC. This free content is now live on all platforms.

Passtech Games and NACON are thrilled to release these new characters, along with a massive balancing and quality-of-life patch. Learn more about the new content and adjustments in the patch notes below.

In addition, the Romeo & Juliet DLC comes with a bonus Skin Pack available for $4,99. Wear six additional Outfits for the fated couple, in the colors of the Ravens, Nightmares, and their Eternal Love.

Watch the Romeo & Juliet DLC trailer

Summary

ROMEO & JULIET JOIN THE RAVENSWATCH

  • DLCs
    • 2 New Heroes! Romeo & Juliet join the Ravenswatch (Free DLC)
      • Unique co-op gameplay style
      • Playable in solo as well
      • 3 New Achievements (Steam only)
    • Additional Skin Pack for Romeo & Juliet (Paid DLC)
    Free Update
    • Multiplayer scaling balancing
    • Talents balancing
    • Magical Objects balancing
    • Quality of life and Bug fixes

Read the detailed patch note below for more information.

 

Get the Update and Cosmetic DLC

Update the game for free on Steam, PlayStation, Xbox and Nintendo Switch to start playing version 1.2.1.

Ravenswatch is currently on sale until June 2nd, don’t miss it:

Get Ravenswatch for 40-50% off on Steam, PlayStation, Nintendo Switchand Xbox

Get the Romeo & Juliet as a free DLC:

Steam
PlayStation
Xbox
Nintendo Switch

Get the Unleashed Skin Pack, our latest DLC for $3,99:

Steam
PlayStation
Xbox
Nintendo Switch

Patch Notes (1.2)

🐦= Inspired by community reports and suggestions

Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.

New content and features (DLCs)

ROMEO & JULIET JOIN THE RAVENSWATCH

  • Two new Heroes with a unique set of abilities and co-op gameplay style
    • Romeo, a fencing master, swinging his rapier with natural elegance
    • Juliet, a sharpshooter who wields her gun with a steady hand
  • Playable in solo
  • 2 Ultimate abilities each
  • 26 talents each
  • 14 pages of their Memoirs
  • 8 unlockable Outfits
  • 6 additional Outfits (Paid DLC)
  • 3 new Achievements (Steam only)


GET ROMEO & JULIET FREE DLC

Romeo & Juliet free DLC on Steam
Romeo & Juliet free DLC on PlayStation
Romeo & Juliet free DLC on Xbox
Romeo & Juliet free DLC on Nintendo Switch

GET THE ROMEO & JULIET SKIN PACK

  • Ravens Outfits
  • Nightmares Outfits
  • Eternal Love Outfits

Romeo & Juliet Skin Pack DLC on Steam
Romeo & Juliet Skin Pack DLC on PlayStation
Romeo & Juliet Skin Pack DLC on Xbox
Romeo & Juliet Skin Pack DLC on Nintendo Switch

Balancing

GENERAL ADJUSTMENTS

  • 🐦 Multiplayer Difficulty Scaling adjustments:
    • The number of additional enemies added by players has been decreased to +13% (from +17%)
    • The Standard Enemies’ health points by additional players have been decreased to +30% (from +40%)
    • The Elite Enemies’ health points by additional players have been decreased to +60% (from +70%)
    • The Standard Enemies’ Stagger by additional players has been decreased to +30/40/50% (Chapter 1/2/3, from +50/60/70%)
    • The Elite Enemies’ Stagger by additional players has been decreased to +60/70/80/90% (Chapter 1/2/3/Epilog, from +80/90/100/110%)
  • Leash mechanic: Changed Leashing behavior
    • The waiting time for enemies to “flee” (Leash) has been reduced to 3 sec (instead of 10)
    • The waiting time remains the same (10s) if a player within range of an enemy is at death’s door.
      Design Note: This would result in situations where players could re-attract the attention of enemies they had long lost, simply by retracing their steps. This should now prevent players from aggroing back enemies by mistake.
  • 🐦 Abu Al-Jaan:
    • The mini-boss will not recover the stagger bar when he’s in the possession phase
    • Reduced Abu Al-Jaan’s maximum number of possession (maximum 2)

HEROES ADJUSTMENTS

  • SCARLET
    • 🐦 Distant Blows: Special can now be aimed. The longer it’s held, the further it aims
    • Bones Cracker:
      • Human: Ash cloud now deals 87 damage per second (from 70) to enemies within
      • Wolf: Now deals 176 to 530 damage around (from 40 to 120) and its radius of explosion has been multiplied by 3
  • THE PIED PIPER
    • Explosive Rat: Not a Starting Talent anymore. Switched with Horde.
  • BEOWULF
    • 🐦 Dragon Flight: Wyrm now prioritizes enemies close to Beowulf
  • ALADDIN
    • Special: Now deals up to 90 damage (from 60)
    • 🐦 Wish of Omnipotence: The effect has been reworked
      • New effect: Casting a Wish using TRAIT grants OMNIPOTENCE to all nearby Heroes for 8 seconds. During OMNIPOTENCE, Heroes’ abilities have a 0.5 sec cooldown
  • GEPPETTO
    • Rocket Science: Crossed DUMMIES now catch fire and deal fire attacks for a few seconds
  • MELUSINE
    • Bewitching Song: Not a Starting Talent anymore. Switched with Underwater Predator
    • Underwater Predator: Increase the movement speed of Melusine while underwater by 30%, but last 25% less than before
    • Sea Dance & Spring Water: Changed the meta unlock order to balance the character mastery
  • SUN WUKONG
    • Way of Awakening: Now, after blocking 8 times (from 10), the next Trait enters Awakened Stance for 12 seconds

MAGICAL OBJECTS ADJUSTMENTS

  • Goldilocks’ Porridge: Healing Orbs now also heals 10% more (and it’s also additive)
  • Raven Eye: Now reduces Ultimate’s cooldown by 25% (from 20%)
  • Ring of Dispel: Dash now applies Vulnerable for 4 sec to enemies hit (from 3 sec)
  • Witch’s Broom: Any damage taken is now increased by +15% (from +25%)
  • Bloody Mary’s Mirror: The effect has been reworked
    • New effect: Gives +0.5 DMG per VITALITY. VITALITY now only increases maximum health by 0.5% points (from 1%)
  • Oni Mask: Armor -10 for each Legendary Magical Object (previously Vitality)

Design note: With this update, we took the opportunity to start tackling balancing issues. Since the release of Ravenswatch, we have received countless feedback, especially on Talents and Magical Objects.

In this update, you will discover the first wave of reworked Talents and Objects. The selection is based on the pick rate from players (data), internal ideas, and the resources that were available at the time of the development. As we were working on Romeo & Juliet at the same time, we prioritized Talents and Objects that could be reworked but not reinvented entirely.

For example, Bloody Mary was by far the object with the lowest pick rate in the Cursed category due to the effect being very niche. The new effect should bolster its popularity while opening new ways of playing. We applied the same logic to Heroes’ Talents, such as Wish of Omnipotence, and focused our attention on those that were underutilized. On the other hand, some Talents like Seductive Provocation need to be changed entirely and basically become new Talents.

Rest assured that it will be our top priority for future balancing waves!

 

General improvements and QoL

  • 🐦 Refugees: Interactions are now cancellable. It’s now possible to talk to them again if the interaction was cancelled.
  • 🐦 Cyclops: Changed the grab window to make it more accurate with the visual
  • 🐦 Priest Cultists: Healing ability of the Cultists cannot damage Heroes anymore. The attack targeted at Heroes can still inflict damage
  • 🐦 Modifiers: ‘Bloodlust’ modifier doesn’t make the screen flash when losing HP anymore
  • 🐦 Book:
    • Added the possibility to consult Scarlet’s Wolf abilities in the Compendium
    • Added the possibility to consult Rarity changes on Talents in the Compendium
    • Updated the Quick guide with new Status and new Activities
    • Using ‘Random Hero’ will now also select a random unlocked Skin (Option available in the ‘Misc’ category, disabled by default)
  • 🐦 UI / Interfaces / FX:
    • Made the Inventory consultable when buying items at the Sandman’s shop or talking to a Refugee
    • Made the revive indicator more visible when another player is currently reviving a Hero
    • Made the attack indicator of the Dullahan more visible on the ground
    • Added the possibility to consult more tips in the Loading Screen
    • Added an Icon for the Omnipotence status
    • Added a new VFX for Hero’s Vulnerable status
  • 🐦 Options:
    • Added an option to mute the game when Alt+Tab on PC (enabled by default)
    • Added a button for mapping Push-to-Talk on gamepads
    • Added an option to dash towards the cursor
    • Added an option to disable the damage numbers in the UI
    • Added an option to select preferred controller inputs (PS4, PS5, Xbox, and Nintendo Switch) regardless of the controller used
  • Sound:
    • Added Victory and Defeat voice lines for all Heroes
    • 🐦 Added a sound FX when a player joins or leaves a lobby
  • Misc:
    • 🐦 Version numbers/watermarks now only appear at the top of the screen when the game is paused
    • Voice chat is now enabled by default (the setting is unchanged if it was manually changed at one point)
    • 🐦 Various localization fixes

 

Fixed bugs

HEROES

  • Scarlet:
    • Fixed an issue where Scarlet’s ‘Evisceration’ Talent’s VFX would continue playing after the affected enemy died
  • The Pied Piper:
    • Fixed an issue where ‘Sforzando’ would not attract enemies in multiplayer
    • 🐦 Fixed an issue where ‘Unchained Melody’ Ultimate could not be cancelled by pressing the input again
    • Fixed an issue where Dreamshard chunks’ damage reduction would not count if ‘Low Notes’ was used
  • Beowulf:
    • Fixed an issue where Beowulf’s ‘Dragon Flight’ wyrm would not target Tentacles
    • Fixed an issue where the Wyrm’s Empowerment VFX was displayed on all abilities upon being revived or using a feather
  • Aladdin:
    • Fixed an issue where the Cursed status could disable Aladdin’s Trait
    • Fixed an issue where ‘Magic Carpet’ Ultimate didn’t give Intangible status right after using ‘Quick Ride’
    • Fixed an issue where Aladdin’s Defense Wish was conserved after a loading screen
    • 🐦 Fixed an issue where ‘Magic Carpet’ Ultimate could not be cancelled by pressing the input again
    • The description for Aladdin’s Defense Wish could be misleading; it now reads: Revives all nearby Heroes or fully heals them with a permanent 30 SHIELD
  • Melusine:
    • Fixed an issue where ‘Protective Flow’’s shield was scaling incorrectly
    • Fixed an issue where ‘Vortex Bomb’’s visual feedback was not replicated to other players in multiplayer
    • Fixed an issue where Dreamshard chunks’ damage reduction would not count if ‘Aftershock’ was used
  • Geppetto:
    • 🐦 Fixed a crash that could occur with Geppetto’s ‘Overclock’ or ‘Hyperclock’ Talents
  • Sun Wukong:
    • 🐦 Fixed an issue where Wukong could get stuck in walls / OOB after a dash or a Power ability
    • Fixed an issue where effects stacked by Hungry Grass and Philosopher’s Stone were lost under Wukong’s transfiguration effect
    • 🐦 Fixed an issue where consumables granted by Horn of Plenty while transfigured were doubled
    • 🐦 Fixed an issue where the lightning effect for ‘Thundercloud’ was not triggered on enemies if they died before it could strike
    • 🐦 Fixed an issue where blocking with DEFENSE wasn’t properly counted in with ‘Awakened Stance’

ENEMIES

  • General:
    • Fixed an issue where status effects were not displayed on full HP enemies
    • Fixed an issue where Chilled and Ignite status effects were still displayed after enemies died
    • Fixed an issue where multiple Master Nightmares’ VFX and SFX were not correctly paused while in the pause menu
  • Wolves: Fixed an issue where Wolves could still trap Intangible Heroes
  • Master Nightmares:
    • Faceless Master Nightmare: Fixed an issue where the VFX from the floating eyes were not visible in multiplayer
    • Claw Master Nightmare: Fixed the speed of shooting orbs that did not increase when the Master Nightmare entered enraged phase

MAGICAL OBJECTS

  • Golden Egg: Fixed an issue where Dream Shards spent by Aladdin’s ‘Dream Wish’ Ultimate were not counted towards DMG increase for the Golden Egg
  • Fairy Dust:
    • Fixed an issue where Fairy Dust was not activated upon receiving a hit from Undead Hogs’ explosion and Efrit’s flamethrower
    • Fixed an issue where Baba Yaga’s skull and the Faceless Master Nightmare’s Eye Bomb damage did not trigger Fairy Dust
  • Dreamcatcher: Fixed an issue where the Sandman’s displayed prices were not automatically updated upon gaining the super effect of Dreamcatcher when buying Minor Shaping
  • Baba Yaga’s Mortar: Fixed an issue where other players’ HP bar was not properly displayed upon using Baba Yaga’s Mortar
  • 🐦 Tamatebako: Fixed an issue where Tamatebako would not work on Grimoire’s rerolls

ACTIVITIES

  • Blood Fountains: Fixed an issue where the Blood Fountain would not trigger properly
  • Blood Rituals:
    • Fixed an issue where Tentacles from the Summoner Cultists could spawn outside of the Blood Ritual arena on Dark Hills
    • Fixed an issue where Heroes were able to travel outside the arena while waves of enemies were spawning
    • Fixed an issue where the event would never fail if no Hero were present in the arena
  • 🐦 Pig’s Quest: Fixed an issue where Caves from the Stone quest would not open in multiplayer
  • 🐦 Morgan’s Quest: Fixed an issue where the following part of Morgan’s quest would not unlock after defeating the Knights and saving Morgan
  • Refugees:
    • 🐦 Fixed a crash that would occur if a Magical Object with a cooldown was removed by one of the Refugees
    • Fixed an issue where Crystal Shards earned by Refugees were not counted in the result screen
    • Fixed an issue where a choice could not be selected if the shards were acquired during the selection menu
    • 🐦 Fixed an issue where a Refugee could offer to duplicate a Legendary or Cursed object, resulting in just losing your shards…
    • Fixed an issue where Magical Objects offered to Refugees when not properly removed from the Inventory when Sun Wukon was transfigured
    • Fixed the fact that no audio or SFX were played when a choice was selected
  • 🐦 Astral Shrines: Fixed an issue where Wukong could lose all Talents if relearned at the Astral Shrine while transfigured
  • 🐦 Altar of Heroes: Fixed an issue where resurrected Heroes at the Altar of Heroes would sometimes reappear without a 3D model

UI

  • 🐦 General: Fixed an issue where the ‘OK’ button was not centered in the ‘Disconnected’ pop-up
  • Status:
    • Fixed an issue where the Curse and Strength status effects were clipping together
    • Fixed an issue where notifications for status effects were stacked together
  • Enemies:
    • Abu Al Jaan: Fixed an issue where Abu Al Jaan’s HP bar remained on the screen after the event timer ran out
    • Melion: Fixed an issue where Melion’s HP bar could appear prematurely on the screen
  • Results Screen:
    • Fixed an issue where Activities in the score details were not displayed for other players in multiplayer
    • Fixed an issue where Activities and Bonuses were not displayed in the Results screen if the count was over 30
  • Ultimates screen selection: Fixed an issue where locked Ultimates were not visible in the selection menu
  • Deathsdoor: Fixed an issue where the player’s revive timer was not displayed after using the last feather available

CAMERA

  • 🐦 Observer Mode: Fixed an issue where the camera continues to follow the spectated Hero after getting revived by a teammate
  • 🐦 Epilogue: Fixed an issue where a dead Hero’s camera was placed OOB after the cutscene of defeating Baba Yaga’s Hut

NETWORK

  • General: Fixed an issue where Players’ nicknames would disappear after any loading screen
  • Matchmaking: Fixed an issue where the matchmaking search would dysfunction after a 5 to 10 minute wait

SKINS

  • General: Fixed an issue where players could not select an Outfit if the Host chose a default Outfit
  • Carmilla: Fixed an issue where Blood Vials from Carmilla’s Unleashed Outfits would not display VFX for other players in multiplayer
  • Beowulf: Fixed an issue where Beowulf’s Wyrm would alter to its default skin color for other players in multiplayer when activating the Trait ability
  • The Pied Piper: Fixed an issue where the Pied Piper’s rats’ Nightmares Outfit would not be properly displayed to other players in multiplayer

MISC

  • 🐦 Reroll: Fixed an issue where Rerolls were not usable if the Reroll and Contextual Actions shared the same button
  • 🐦 Charges: Fixed an issue where multiple abilities (charges) could be triggered if the ability button was held
  • Subtitles: Fixed some subtitles that were inconsistent with the voice-overs for Scarlet and Beowulf
  • 🐦 Achievement: Fixed the Master of Challenge achievement/trophy that would not unlock

Updated Roadmap

LATEST NEWS

Passtech Games and Nacon are incredibly thrilled to reveal the newest additions to the cast: Romeo & Juliet will join the Ravenswatch in May 2025!
Another day, another patch! We're pushing a small patch on Steam, PlayStation, and Xbox to restabilize crossplay on those platforms and fix recently reported lobby issues.
The Nightmares Unleashed update is now live on all platforms. Passtech Games and Nacon are excited to launch this first major free update for Ravenswatch. It features new enemies, new Master Nightmare patterns, new map events, and much more.