Greetings, Ravens!
The Hourglass of Dreams update is now live on all platforms. We’re very excited to share this new free major update with the Ravenswatch community! It’s time to explore new ways of playing with a revisited Timer mechanic and more content!
To go with the update, we’re also releasing the Timeless Skin Pack, available on all platforms for $3,99. Wear a new costume for Scarlet and her Wolf form, Geppetto, Aladdin, and Melusine.
Watch the Hourglass of Dreams Update trailer
Summary
TIME IS SLIPPING THROUGH THE GLASS!
- Hourglass of Dreams
- Overtime
- New Side Quests:
- Jack and the Beanstalk
- Sinbad and the Roc
- Mordred and the Crown
- Leprechaun’s Cauldron
- Steam Achievements
- New Cosmetic DLC
- And more!
Read the detailed patch note below for more information.
Get the Update and Cosmetic DLC
Update the game for free on Steam, PlayStation, Xbox and Nintendo Switch to start playing version 1.3.0.
Get Ravenswatch:
Get Ravenswatch for 40-50% off on Steam, PlayStation, Nintendo Switch, and Xbox
Get the Timeless Skin Pack for $3,99:
Patch Notes (1.3)
= Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.
New content and features
New Game Mechanics
Hourglass of Dreams
Get rewards (Dream Shards, Magical Objects, and XP) if you trigger the Master Nightmare before the 18-minute countdown ends
The Hourglass of Dreams is located next to the Sandman
Rewards can be collected at the beginning of the following Chapter / Epilogue
Overtime
Get 3 extra minutes after the 18-minute countdown to complete your activities
The longer you wait, the stronger the Master Nightmare is getting! (up to 100% more damage and health)
Once in the Overtime period, you can teleport to the Boss at any time
Spending no to little time in Overtime will not affect the Master Nightmare
New Side Quests
Jack and the Beanstalk (Dark Hills)
Help Jack find the Magic Bean to reach a safe place in the clouds, away from the Nightmares
Protect Jack and defeat the Ogre, who is located in the sky
The Ogre is a new Mini-Boss
Sinbad and the Roc (Storm Island)
Escort Sinbad in a cave infested by enemies, while he collects diamonds on the way to the peak
Knock down and tame Simorgh, the giant Roc, for Sinbad to escape the island
Simorgh is a new Mini-Boss
Mordred and the Crown (Avalon)
Cross Avalon’s catacombs and reach Morgan
Get rid of Mordred, who has taken possession of King Arthur’s crown and threatens to destroy it
Mordred is a new Mini-Boss
New Activity
Leprechaun’s Cauldron
Rid the Leprechaun’s Cauldron of the Nightmares spawning around it
Defeat them all before the cauldron empties itself of its Dream Shards
More variety in the Map (new scenic diversity)
3 new camps in Dark Hills
3 new camps in Storm Island
3 new camps in Avalon
New Steam Achievements
Get 400 Dream Shards or more from the Leprechaun’s Cauldron
Achieve a Victory with 9 Magical Objects or more collected from the Hourglass of Dreams
Complete a Chapter using the full overtime
Timeless Skin Pack
Wear new costumes for Scarlet, her Wolf form, Aladdin, Melusine, and Geppetto!
Heroes improvements, fixes, and balancing
Scarlet
Distant Explosion: Maximum throwing distance is now reached in 0,25 seconds (from 0,35), which is ~30% faster
Reload: Fixed an issue where using SPECIAL does not count for “Reload” if “Distant Explosion” is equipped
In the Belly: Fixed an issue where using Scarlet’s “In the Belly” Ultimate against one of Baba Yaga’s Stalkers would not update the House’s fight life bar
The Pied Piper
Rats: Fixed several issues where some damage modifiers and status were not correctly applied for Piper’s rats
Aladdin
Wish of Omnipotence: Fixed an issue where the duration of the Omnipotence status didn’t scale when upgraded
Air Dash: Fixed an issue where “Air Dash” would trigger Eternal Rose / Swan Cloak / Seven League Boots magical objects
Melusine
Healing Blast:
Fixed the healing effect so it doesn’t affect Geppetto’s Dummies anymore
Fixed the Regeneration effect, now correctly gives 5% health per second as mentioned in the description
Sun Wukong
Transfiguration: Fixed an issue where an empty text box would appear when Wukong used the Transfiguration Ultimate
Carmilla:
Bat Master: Fixed an issue where the muffled sound effect from Carmilla’s Bat Master Talent would also apply to other players
Romeo
Secret Weapon: Increased damage bonus from successful block counterattack with defense to +32%/+40%/+48%/+56% depending on the rarity of the talent (from +24%/+30%/+36%/+42%)
Love Shield: Love Shield now grants 4 seconds of invincibility regardless of the rarity of the talent. Added a cooldown on triggering the Invincible status of 14/12/10/8 seconds, depending on the rarity of the talent
Panache: Each Panache Point now grants +5 DMG (regardless of the rarity of the talent) in addition to the attack speed bonus, which remains unchanged
Thorns Aura:
Increased the radius of the effect area to 5.5 meters (from 4)
Fixed an issue where Thorn Aura’s VFX would keep playing while in Death’s Door
Love Thread: Increased beam damage to 33 damage per second for 6 seconds (from 22 damage for 7 seconds)
Black Rose: Fixed an issue where canceling Black Rose would not reset the good amount of cooldown
Juliet
Attack: ATTACK now deals 20 damage (from 24)
Power: PERFECT SHOT now gives +50% Additional Damage (from +100% CRIT CHANCE)
Defense:
ATTACK shots triggered from the DEFENSE now scale with Magical Objects, increasing ATTACK
ATTACKS triggered by Juliet’s DEFENSE now proc for Ace of Spades and Black Lotus Magical Objects
Heartbeat: Triggering TRAIT or receiving Romeo’s TRAIT now triggers a shockwave dealing 100/125/150/175 damage (from 80/100/120/140)
Vaillant Heart: TRAIT grants both Romeo and Juliet +20% MOVE SPEED and STRENGTH for now 5 seconds/6,25/7,5/8,75 (from 4/5/6/7)
Passion Dance: Now restore 4-8 health every second (instead of every tick)
Explosive Backstep: Fixed an issue where Explosive Backstep would trigger instantly if the ATTACK button was already held before triggering POWER
Design Note: We received a lot of feedback following Romeo and Juliet’s release, and for once, we were surprised that the large majority of players were concerned about how strong the characters were. We took the time to reflect on the feedback and decided to adjust their kit and talents slightly. The idea was to keep what made them fun to play without that “overpowering” effect.
For Juliet, we first underestimated how easy it would be to perform Perfect Shots during combat situations, and thus, it resulted in a crazy outburst of power. The difficulty of balancing Criticals (with the ability of CRIT Chance becoming CRIT Damage) would make up for some wacky situations with that Hero. We believe that her power curve is now much more manageable from a balancing perspective, while still keeping Juliet extremely fierce and strong.
The same goes for Romeo’s Love Shield talent. The Invincibility duration was too high and would lead to very strange situations. As you may remember, Romeo and Juliet were intended as multiplayer characters only, thus performing the SPECIAL required communication and synchronization. As we shifted vision with them being playable in solo as well, there were no more challenges behind the SPECIAL ability. Romeo saw multiple buffs in its kit as well, as it was sometimes perceived as too demanding compared to Juliet. We hope to encourage players to experiment more with his playstyle of quick attacks and fast retreat.
We also upped many other talents, specifically those relying on the TRAIT of the characters. For the same reason that they can work solo now, those talents needed to be better adjusted; it’s all more powerful now!
General improvements, fixes, and balancing
Activities
Straw Quest: Enemies killed in Straw camps before launching the Straw Quest no longer respawn
Wood Quest: Fixed an issue where enemies could get stuck OOB
Dullahan Quest: Fixed an issue where Morgan’s dialog was not triggered at the Orchard Tree
Ghoul Den: Repositioned the Ghoul mini-boss in the stage to prevent easy access to the chest without fighting him
Altar of Heroes: Fixed an issue where Heroes would sometimes not get teleported to the Altar of Heroes after dying
Astral Shrines :
Green Camps: Now increases randomly 1 talent (from lowest Talent)
Yellow Camps: Now increases randomly 2 talents (from 1)
Red Camp: Now increase randomly 3 talents (from 2)
Refugees: Fixed an issue where objects traded with Refugees could get mixed up and not be displayed properly
Blood Rituals: Fixed an issue where players could teleport out of the Blood Ritual before the activity starts
Enemies
General: Fixed an issue where enemies could attack behind barriers
Snakes: Fixed the VFX of the Snake’s beam attack that would glitch when touching a collision
Cyclops: Fixed an issue where the Cyclops would stop attacking if he was staggered exactly when he would eat a player
Dullahan: Fixed an issue where his horse’s trails of fire weren’t dealing any damage to Geppetto’s dummies
Tentacle Master Nightmare: Fixed the visual warning of the circular attack that was not displayed in multiplayer for some players
Magical Objects
Fairy Dust: Fixed an issue where fairy dust could stack abnormally
Horn of Plenty: Fixed an issue where Horn of Plenty’s consumables could spawn in an unreachable location
Bloody Mary’s Mirror: Fixed an issue where Bloody Mary’s Mirror was preventing the selection of specific Refugees’ choices related to VITALITY
Misc
Hero Selection: Romeo & Juliet are now available in the Random Hero Selection
Status and effects:
Bleed:
Fixed an issue where Bleed could stack abnormally in specific situations with Scarlet and Carmilla
Fixed an issue where the amount of Bleed was not correctly applied
Ignite: Fixed an issue where Ignite effects would ignore some enemies’ damage reduction abilities
Thunder: Damage dealt by Thunder sources (magical objects/talents) is now impacted adequately by status (Strength/Marked) and applies proper critical hits
Crashes:
Baba Yaga: Fixed a crash that could occur in multiplayer for some players during her fight
Username: Fixed a crash that could happen if the Player ID contained an emoji
Loading Screen: Fixed a crash that could happen during Loading screens on specific setups
Localization: Various localization fixes for Romeo, Juliet, and Geppetto
– The Passtech Team
Updated Roadmap
