Greetings, Ravens!
We’re pushing a small patch to address issues regarding the disconnection pop-up and some bugs related to Merlin, Magical Objects, and other Heroes.
Available now on Steam, PlayStation, Xbox, and Nintendo Switch.
Patch Note (1.4.02)
Improvements
Reconnection pop-up: The reconnection pop-up is now triggered 4 seconds after losing connection instead of 2 seconds.
Network: General stability improvements
This will prevent most of the intrusive pop-ups. We will push more improvements on this feature in future updates. Thanks for your patience!
Fixed bugs
Heroes
Merlin
Dark Swiftness: Fixed an issue where Dark Swiftness’ Dash was not fully intangible when “Witch’s Broom” was equipped
Life Seed: Fixed an issue where Life Seed’s healing effect was not applied to Heroes that had “Black Lotus” equipped
Seven League Boots: Fixed an issue where Seven League Boots’ effect was triggered by entering a Spell category
Mad Hat: Fixed an issue where Mad Hat’s cooldown stopped when a Spell category was opened
Hidden Skin: Fixed an issue where Merlin’s Hidden Skin could not be unlocked
Romeo & Juliet:
Kiss the Bride / Kiss the Groom: Fixed an issue where the shard’s gain was not disabled during Boss fights
Sun Wukong:
Transfiguration: Fixed an issue where Stats (DMG / VITALITY / ARMOR / CRIT CHANCE / CRIT DMG) gathered from Collectibles / Activities were removed after using Transfiguration (ULTIMATE)
Melusine:
Mad Hat: Fixed an issue where Mad Hat’s cooldown stopped when using the Sing Stance (TRAIT)
Magical Objects
Sun Crown: Fixed an issue where the Sun Crown effect was not triggered for the next run if it was equipped in the previous one
Baba Yaga’s Mortar / Nibelungen Ring: Fixed an issue where the ULTIMATE ability was blocked in cooldown if the Nibelungen Ring equipped was destroyed by Baba Yaga’s Mortar
Network
Stuck in Starting: Fixed an infinite loading that could occur after a player was disconnected from a previous session and then rejoined the same lobby
Lobby Crash: Fixed a crash that could occur when a player quit the lobby during a “Starting” state