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Ravenswatch Patch Note – Version 1.4.02 (All platforms)

Ravenswatch

02/17/2026

Greetings, Ravens!

We’re pushing a small patch to address issues regarding the disconnection pop-up and some bugs related to Merlin, Magical Objects, and other Heroes.

Available now on Steam, PlayStation, Xbox, and Nintendo Switch.

Patch Note (1.4.02)

Improvements

  • Reconnection pop-up: The reconnection pop-up is now triggered 4 seconds after losing connection instead of 2 seconds.

  • Network: General stability improvements

This will prevent most of the intrusive pop-ups. We will push more improvements on this feature in future updates. Thanks for your patience!

Fixed bugs

Heroes

Merlin

  • Dark Swiftness: Fixed an issue where Dark Swiftness’ Dash was not fully intangible when “Witch’s Broom” was equipped

  • Life Seed: Fixed an issue where Life Seed’s healing effect was not applied to Heroes that had “Black Lotus” equipped

  • Seven League Boots: Fixed an issue where Seven League Boots’ effect was triggered by entering a Spell category

  • Mad Hat: Fixed an issue where Mad Hat’s cooldown stopped when a Spell category was opened

  • Hidden Skin: Fixed an issue where Merlin’s Hidden Skin could not be unlocked 

Romeo & Juliet:

  • Kiss the Bride / Kiss the Groom: Fixed an issue where the shard’s gain was not disabled during Boss fights

Sun Wukong:

  • Transfiguration: Fixed an issue where Stats (DMG / VITALITY / ARMOR / CRIT CHANCE / CRIT DMG) gathered from Collectibles / Activities were removed after using Transfiguration (ULTIMATE)

Melusine:

  • Mad Hat: Fixed an issue where Mad Hat’s cooldown stopped when using the Sing Stance (TRAIT)

 

Magical Objects

  • Sun Crown: Fixed an issue where the Sun Crown effect was not triggered for the next run if it was equipped in the previous one 

  • Baba Yaga’s Mortar / Nibelungen Ring: Fixed an issue where the ULTIMATE ability was blocked in cooldown if the Nibelungen Ring equipped was destroyed by Baba Yaga’s Mortar

 

Network

  • Stuck in Starting: Fixed an infinite loading that could occur after a player was disconnected from a previous session and then rejoined the same lobby

  • Lobby Crash: Fixed a crash that could occur when a player quit the lobby during a “Starting” state

 
– The Passtech Team 

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