Greetings, Ravens!
Merlin answers the call of the Ravenswatch! The mysterious mage and his outstanding spells kit join the other heroes of the Ravenswatch, and will be powered up by new and reworked items in Reverie!
Passtech Games and NACON are delighted to launch Merlin’s Hero DLC and its associated Free Update. This marks the final update of Year 1 of post-launch support for Ravenswatch. Stay tuned for information on Year 2!
Available now on Steam, PlayStation, and Xbox (coming shortly after to Nintendo Switch). Read all the details about the new character and new Magical Objects below.
Watch the Hourglass of Dreams Update trailer
Summary
Free Update
5 new Magical Objects
15+ Reworked and balanced Magical Objects
Improved Aggro system
Community-requested balancing
Hero DLC
Merlin joins the Ravenswatch!
Outstanding Ability kit (9 spells)
New Memoirs
New Dialogs with other Heroes
New Skins
New Achievements
Read the detailed patch note below for more information.
Patch Notes (1.4)
= Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your current run before updating the game if you don’t want to lose it! Thank you for your understanding.
Merlin Hero DLC

Merlin’s Hero DLC is now available on Steam, PlayStation, and Xbox for $7,99 / 7,99€ / 6,49£:
Steam
PlayStation
Xbox
Coming soon to Nintendo Switch
Merlin joins the Ravenswatch with a unique set of abilities composed of:
1 Trait
1 Basic Attack
9 Abilities bound to POWER, SPECIAL, and DEFENSE
Nature Spells: Giant Brambles, Starfall, Stone Shield
Arcane Spells: Fork of Lightning, Fireball, Frost Orb
Sacred Spells: Blessing, Light Nova, Blink
4 Ultimate abilities
26 unlockable talents
7 fully-voiced pages of Merlin’s Memoirs
4 unlockable Outfits (Explorer, Signature, Master, Hidden)
3 premium Outfits (Raven, Nightmare, Royal Counselor)
3 new achievements (Steam only)
Free content and features
New Magical Objects and Reworks

New Magical Objects:
Moonstone (Common): DMG+2 for every other Magical Object or Talent referring to DEFENSE
Cryptic Prophecy (Rare): +1 Star(s) of Fate. DMG +6 for each complete collection of Common or Rare Magical Objects
Joker Card (Epic): Grants the effects of other card types owned
Sun Crown (Legendary): Improves the rarity of all Talents already learned and all future Talents once selected
Devil’s Pocket (Cursed): 50% of collected dream fragments are absorbed by the Devil’s Pocket until it is full (400 required). Once full, increases crit chance by 50%
🐦 Reworked Magical Objects
Goldilocks Porridge: The base effect and collection effect have been reworked
New effect: Health orb grants 5 SHIELD when picked up
New collection effect: DMG +30 while a SHIELD is active
Leprechaun’s Coin: Removed the +1 Star of Fate but increased the Dream Shards gain at +25 (from 15)
Voodoo Doll: The collection effect has been reworked
New collection effect: 30% damage dealt ignores enemies’ armor
Dreamcatcher: Now all prices are reduced by 10% (previously only the Sandman)
Queen of Hearts: The base effect has been reworked
New effect: Passively heals 1% Max Health every 5 seconds (previously only out of combat)
Unicorn Horn:
Reduced the cooldown to max every 45 seconds (from 60 seconds)
Reduced the critical threshold to 40% (from 30%), making the Uncorn Horn proc earlier
Unicorn Horn now proc on self-hit damage (Carmilla, Sacrificial Idols, Mad Hat…)
Dragon Hide: The base effect has been reworked
New effect: +1/+2/+3/+4 ARMOR for each Common, Rare, Epic or Legendary Talent
Fairy Dust: Reduced to 10 SHIELD gained (from 12), but SHIELD now scales with the player’s levels, increasing over time
Raven Eye: The collection effect has been reworked
New collection effect: ULTIMATE deals +40% damage
Father Time Hourglass: The base effect has been reworked
New effect: Reduces POWER, SPECIAL, and DEFENSE cooldowns by 20%
Water of Life: The base effect has been reworked
New effect: VITALITY +25. Prevents lethal damage and restores all health instead (once per chapter)
Mad Hat: The base effect has been reworked
New effect: DMG +70. Every 60 seconds, inflicts damage equal to 50% of maximum health
Baba Yaga’s Mortar: The base effect has been reworked
New effect: All current and future Legendary Magical Objects are destroyed. DMG +50 for each object destroyed in this way
Fast Walker Boots: Reduced the loss of Armor to -10 (from -15)
General Adjustments
🐦 Aggro and Leashing system: Now, enemies will be less inclined to follow you past walls and obstacles, and are more prone to leash due to their distance from their spawn
🐦 Magical Objects: Philosopher’s Stone, Excalibur, Ogre Blood, Green Armor, Bloody Mary’s Mirror, and Hungry Grass now display the amount of added VITALITY and DAMAGE
🐦 Chests: Chests now have at least one guaranteed Rare/Epic Magical Object if they are Yellow/Red. Rerolling the chest does not guarantee a Rare/Epic item.
🐦 New Tiles Difficulty: Reduced the difficulty of the Yellow and Red camps from the new tiles added in the Hourglass of Dreams update
🐦 Brigid, the White Lady: Decreased the spawning delay of the Brigid, the White Lady’s minions
🐦 Charges: Charges now come fully charged when picked up
🐦 Mini-Map:
Objects on the ground that were not picked up are now marked on the Mini-Map
Chests in Mini-Bosses’ dens now have an icon on the Mini-Map
🐦 Refugees: Prices from the Refugees are now impacted by Modifiers (Inflation)
Network: General improvement to limit/avoid disconnections
Heroes improvements, fixes, and balancing
Scarlet
🐦 In the Belly: The Ultimate ‘In the Belly’ now gives XP when Scarlet-Wolf eats an enemy
The Pied Piper
🐦 Unchained Melody: Reduced the timing where The Pied Piper is tied to the animation at the end of the Ultimate ‘Unchained Melody’
Stimulant Vibes: Fixed an issue where the Talent ‘Stimulant Vibes’ could be stacked with multiple SPECIAL charges
Giant Rats: Fixed an issue where the effect of the Talent ‘Giant Rats’ was not applied to Rat Kings
🐦 Compendium: Night abilities from The Pied Piper can now be consulted in the Compendium
Beowulf
🐦 Hidden Skin: Fixed an issue where Beowulf’s Hidden Skin could not be unlocked
Snow Queen
Ice Clone: Fixed an issue where the timer of the ‘Ice Clone’ Talent was misleading in mutliplayer
Aladdin
Wish of Omnipotence:
Fixed an issue where the Omnipotence status didn’t properly refresh abilities with charges
Fixed an issue where the Omnipotence status could not correctly stacked
Geppetto
Laser Lenses: Fixed an issue where dummies’ attacks from the ‘Laser Lenses’ Talent were invisible in multiplayer
Melusine
Wisp Ballet: Fixed an issue where the Wisps from the ‘Wisp Ballet’ Ultimate could still explode even if the Ultimate was cancelled before 4 seconds
Sun Wukong
🐦 Thundercloud: Fixed a crash that could occur when using the ‘Thunderstrike’ Talent on enemies with the Strength status effect
Divine Beverage:
Fixed an issue where the Omnipotence status didn’t properly refresh abilities with charges
Fixed an issue where the Omnipotence status could not correctly stacked
Carmilla
🐦 Seductive Provocation: the Talent has been tweaked
New effect: Using DASH without specifying a move direction makes Carmilla seduce up to 2 non-boss enemies in front of her, applying WEAKENED and VULNERABLE to them for 6 seconds
Romeo & Juliet
🐦 Wild Waltz: Romeo & Juliet are now intangible during their Ultimate ‘Wild Waltz’, instead of simply blocking the attacks
🐦 Bullet Ballet: Fixed an issue where Juliet’s Talent ‘Bullet Ballet’ didn’t ricochet her bullets between enemies
Fixed bugs
General
🐦 Jack’s Bean / Keys: Fixed an issue where Jack’s bean and Keys would sometimes disappear after being interacted with
🐦 Crash: Fixed various crashes during Loading screens
🐦 Blacklist: Fixed an issue where the Blacklist feature would not work properly if used during a run
🐦 Network: Fixed an issue where players could not connect after being ‘Ready’ or would be ‘Stuck in Starting’ (PC and consoles)
🐦 Localization: Various localization fixes
Enemies
Phoenix Eggs: Fixed an issue where the explosion of the Phoenix Eggs was cut in slopes
Elite Hook Hog:
Fixed an issue where blocking attacks from the Elite Hook Hog were not counted for specific Hero quests
🐦 Fixed an issue where a player (Peer) out of range from the Hog’s hook could still be grabbed
Wolves: Fixed an issue where using the Witch Broom’s intangible dash did not prevent wolves from trapping Heroes
Magical Objects
🐦 Unicorn Horn: Fixed an issue where the Unicorn Horn would trigger when a Hero was in Deathdoor or dead
🐦 Thunderstone: Fixed an issue where the collection effect of the Thunderstone sometimes did not trigger
Eternal Rose: Fixed an issue where the effect duration would stack if multiple dashes were used
🐦Black Lotus: Fixed misleading text
– The Passtech Team
Updated Roadmap