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Update 1.10 – Patch notes


An update for Space Run is now available for everyone, here’s the content of the 1.10b:

    • Added difficulty level: Beginner, Normal and Expert
      • Normal: Standard game rules.
      • Beginner: Enemies deal less damage, hexnuts gain over time is quicker.
      • Expert: Enemies are more resistant, expected delivery times are more demanding.
      • You can duplicate a profile and downgrade the difficulty level but you cannot upgrade it, you have to start a new profile to play in a higher difficulty.
    • Added a new category ‘basic modules’ in the engineering section.
      • Command Bridge:
        • Magnet (passive): Grants an attractive power to command bridge on hexnuts. (Hexnuts will automatically go to your command bridge without moving your mouse to catch them!)
        • Fast Upgrade (passive): Upgrades all thrusters to gain 10% thrust power.
        • Safe Upgrade (active): Restores all hit points to every cargo on the ship. Can only be used once.
      • Empty Cell:
        • Reuse (passive): Cell drops 50 hexnuts when destroyed.
        • Regeneration (passive): Cell restores 5 hit points per second.
        • Fast Build (passive): Reduces constructions’ build time over this cell by 50%.
  • Loading optimization.
  • When you restart a mission, you keep the layout.
  • Added a reorientation shortcut: select a cannon, use the mouse wheel to reorient and click to validate.
  • Added ‘toggle zoom’ option. If activated, no need to hold the zoom in/out key to keep the zoom level.
  • Added ‘voice notifications’ option. You can activate or deactivate them.
  • Added the ability to skip the take-off and boss cinematic with ESC key.

Space Run – Dev News 1

Hey Space Runners!

First of all, thanks to the community for welcoming Space Run so warmly, and thanks for sharing my enthusiasm! Since Space Run is my first game as an indie dev and the launch was stressful for me, I enjoyed your positive feedback a lot!

There were some minor problems at launch and some of you couldn’t play, therefore I started very quickly to debug and I hope that everyone can launch the game successfully now! Thanks to the Focus Team (publisher) for helping me in the crash reporting process.


Needless to say, I keep reading your comments and ideas on the game. I’m glad to see that most of you would like to see the game enhanced – here are my answers to your suggestions:

The pause button

Many of you asked for a pause button allowing building and casting abilities.

(To be clear to new players, there is a pause in the game giving access to various options such as quitting, restarting the mission… but you can’t build in this state.)

 It will disappoint some of you but there will not be an active pause in Space Run because most of the player’s interest for the game comes from the challenging real time threat management and the satisfaction of beating it by scoring the best rank on a mission. I invite the experimented players to share their tricks to reduce the amount of action needed.

The laser canon and its reorientation ability is often described as demanding too much micro management. Don’t worry about that, you will unlock further in the game new weapons with new abilities less micromanagement intensive but very powerful if used with the right timing 🙂


Automatic hexnuts loot

It can be fun at the beginning to collect the hexnuts but you have a lot to do in the advanced levels. We initially planned command bridge upgrades but the lack of time prevented us from putting them in the game. One of them was the automatic hexnuts loot!

Some new upgrades on the standard ship parts are planned for the next patch.


Patch 1.1

The next patch will take into account your feedback. Here is a preview of the looming changes:

–          New command bridge upgrades and empty hex (one of them to automatically collect hexnuts)

–          The space ship will save the last layout after a mission restart

–          You can now skip take-off and boss cinematics

–          You can set up the Buck and Addam acknows

–          New zoom toggle mode

–          Loading optimization


See you soon, Space Runners!