Sylvain (aka Tav) is working on Game Design, Game Programming, and Project Management. After working in the video games industry for over 10 years and with 7 game releases on PC and console under his belt, first as game programmer then as lead game programmer, Sylvain decided to create PASSTECH GAMES. With an eye on changes in the industry and as a lover of all sorts of games, he decided to take the plunge and strike out as an independent!
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Adrien is the Lead Game Designer of Passtech Games. He joined the Space Run team during summer 2013. His feedback when he first saw the game has been decisive for the rest of the project. His expertise became essential when we had to both implement new features and work on the level design.
Pascal is Level Designer. He joined the team during summer 2015 while we were working on Space Run Galaxy.
Valentin (aka Hurubas) is the Artistic Director of Passtech Games. He studied in Emile Cohl, an illustration school in Lyon, where he specialize in Video games art. He graduate in 2015 and he join the studio in 2016.
Alban is Game Programmer at Passtech Games. He studied in Emile Cohl, an illustration school in Lyon, where he specialize in Video games art. He graduate in 2015 and he join the studio in 2016.